Media Arts and Sciences (Education) ,BA
3-D, Art Education, Art Educator, Art Technology, Design Education, Digital Media, Engineering Education, Media Arts, Media Production, approved for STEM-OPT extension
Digital media has revolutionized how we live, learn, create and communicate. Learn how to use, misuse and reimagine digital technology, computational systems and interactive media. You'll learn not just the how of tech, but also the why, using your artistic vision and a human-centric perspective to shape a vibrant digital future.
The GAME School educates the next generation of learners and empowers them with technofluency --- its development, application and implications.
Students in the Bachelor of Arts program in media arts and sciences with a concentration in education gain the technical skills to develop computational media, and the cultural skills to apply them meaningfully. Students immerse themselves in hands-on projects; explore the intertwined evolution of culture, society and tech; and create computational media systems with sound, video, objects, space and immersive media. This fusion of arts, humanities and engineering foundations enables students not only to craft innovative digital media but also to think critically about how technology and society are coproductive. The program's overarching goal is to develop socially conscious global citizens who are ready to navigate and shape a more connected and creative digital world.
Learning happens everywhere. Through concentration coursework in education provided by the Mary Lou Fulton College for Teaching and Learning Innovation, students learn the role of education in society and how humans learn. They also develop effective communication skills and become skilled in facilitating learning experiences across a variety of spaces. Students learn to effectively share their passion for media arts and technology and inspire a new generation of technofluent creators --- kids, teens, adults and learners of all ages --- empowering them to craft their own stories.
This program may be eligible for an Optional Practical Training extension for up to 24 months. This OPT work authorization period may help international students gain skills and experience in the U.S. Those interested in an OPT extension should review ASU degrees that qualify for the STEM-OPT extension at ASU's International Students and Scholars Center website.
The OPT extension only applies to students on an F-1 visa and does not apply to students completing a degree through ASU Online.
- College/school:
Herberger Institute for Design and the Arts
- Location: Tempe or Online , ASU Local
- Second language requirement: No
- STEM-OPT extension eligible: Yes
- First required math course: MAT 117 - College Algebra
- Math
intensity: Moderate
General university admission requirements:
All students are required to meet general
university admission requirements.
First-year | Transfer | International | Readmission
An ASU student who would like to change their major to this program and would be new to this major must have a minimum cumulative GPA of 2.00. They must maintain this GPA to remain in good standing and to graduate.
Students should visit the Change of Major form for information about how to change a major to this program.
ASU offers this program in an online format with multiple enrollment sessions throughout the year. Applicants may view the program’s ASU Online page for program descriptions and to request more information.
It is now possible to earn an ASU degree with ASU Local, an integrated college experience in which students take advantage of in-person success coaching and programming experiences on site while completing one of 130+ undergraduate online degree programs, all of which come with online faculty interaction and tutoring support.
ASU is committed to helping students thrive by offering tools that allow personalization of the transfer path to ASU. Students may use MyPath2ASU® to outline a list of recommended courses to take prior to transfer.
ASU has transfer partnerships in Arizona and across the country to create a simplified transfer experience for students. These pathway programs include exclusive benefits, tools and resources, and they help students save time and money in their college journey.
Study abroad programs enable students to think critically about how computation impacts lives and the ways that culture makes a difference in how people experience computational media --- critical skills in this dynamic age. With more than 300 Global Education program opportunities available to them, media arts and sciences students are able to tailor their experience to their specific interests and skill sets. Whether in a foreign country, in the U.S. or online, students build communication skills, learn to adapt and persevere, and are exposed to research and internships across the world, increasing their professional network.
Graduates are prepared to thrive in an increasingly digital world, whether they're teaching STEAM workshops, creating new technology-infused learning experiences, or embedded in the local community at art hackerspaces, science centers and digital fabrication labs. They can develop and facilitate learning experiences and become advocates for technology, media arts and education.
Graduates work in a variety of settings related to media arts and education, including schools and classrooms, libraries, museums and science centers, nonprofit organizations, and technology and educational companies.
Example job titles and salaries listed below are not necessarily entry level, and students should take into consideration how years of experience and geographical location may affect pay scales. Some jobs also may require advanced degrees, certifications or state-specific licensure.
| Career | *Growth | *Median salary |
|---|---|---|
|
1.6%
|
$102,030
|
|
|
4.2%
|
$114,850
|
|
|
1.7%
|
$78,620
|
|
|
-3.7%
|
$61,860
|
|
|
1.3%
|
$77,440
|
|
|
8.1%
|
$38,120
|
|
|
2.7%
|
$73,620
|
|
|
0.9%
|
$90,390
|
|
|
-1.8%
|
$66,270
|
|
|
-2.0%
|
$65,030
|
The GAME School
|
STAUF-B 217
TheGameSchool@asu.edu
480-965-9432
Program term definitions
Accelerated programs allow students the opportunity to expedite the completion of their degree.
Accelerated master's
These programs allow students to accelerate their studies to earn a bachelor's plus a master's degree in as few as five years (for some programs).
Each program has requirements students must meet to be eligible for consideration. Students typically receive approval to pursue the accelerated master's during the junior year of their bachelor's degree program. Interested students can learn about eligibility requirements and how to apply.
Concurrent degrees allow students to pursue their own personal or professional interests, earn two distinct degrees and receive two diplomas. To add a concurrent degree to your existing degree, work with your academic advisor.
Joint programs, or jointly conferred degrees, are offered by more than one college and provide opportunities for students to take advantage of the academic strengths of two academic units. Upon graduation, students are awarded one degree and one diploma conferred by two colleges.
ASU adds new programs to Degree Search frequently. Come back often and look for the "New Programs" option.
ASU Online offers programs in an entirely online format with multiple enrollment sessions throughout the year. See https://asuonline.asu.edu/ for more information.



